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Ganker
Community-driven video game blog & discussion
Posted on by Anonymous
This game is a masterpiece for bring DnD RPG campaigns to the computer with the use of modules
- Anonymous
1 day ago
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Then why does nobody talk about it?
- Anonymous
1 day ago
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See
I love that game so fricking much.
And the second one too. I actually have more fond memories of playing Neverwinter Nights 2 online, but both are great, and the first one is just better for custom content.
Had lots of fun with those during my college years.
Funnily enough, 12 years later I started playing the actual tabletop game, and almost all of the knowledge translated perfectly.
Pretty dope. - Anonymous
24 hours ago
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Yes it is.
Because gays cannot into d&d.
- Anonymous
23 hours ago
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>Then why does nobody talk about it?
I own the physical DVD fancy boxset, its the piece that bridges baldurs gate/sword coast and Skyrim - Anonymous
23 hours ago
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I would play a NWN 3 if only it wasn't ruined by modern DnD
Because its 20+ years old so most of the discussion has already been had
- Anonymous
22 hours ago
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I play both 5e and 3.5e, the latter a lot more these days, but I don't mind 5e.
As long as the game was highly moddable, had a powerful and easy to use toolset, and had persistent server capabilities, I'd be all for it.
Hell, I might even work on adapting 3.5e sh*t to the 5e mold even.
I suppose it wouldn't be impossible to get a 3.5e game, since everything in the SRD is free for commercial use, like that Incursion D20 rogue like.
- Anonymous
18 hours ago
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Game is too old, too ugly, too slow, soulless and the engine too limited.
- Anonymous
17 hours ago
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People who talk about it left Ganker one the dedicated videogame discussion boards were made.
- Anonymous
13 hours ago
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When the frick is part 2.
- Anonymous
13 hours ago
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Damn, just imagine how new Ganker would jerk off Vico. A true sigma racist rapist misogynistic icon.
- Anonymous
11 hours ago
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Back then he seemed like an edgy bastard yet kinda badass in his rebelliousness and don't-give-a-frick attitude. Now after so many years of exposure to anons saying his kind of sh*t and trying to present that facade, it's just... tryhard. And fricking boring. Calling someone a gay just doesn't impress anymore, it just makes me think whoever said it is seething.
- Anonymous
13 hours ago
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Might as well have a thread about the creation kit used for bethesda games.
- Anonymous
12 hours ago
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Good things don't get talked about. Thats just Ganker fact.
- Anonymous
12 hours ago
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Anytime anything is brought up that allows for user made content, the game gets run down on here. It is weird.
Even mentioning Solasta in /vrpg/ causes mental meltdowns.
- Anonymous
11 hours ago
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Games with user made content encourage interacting with the community directly.
- Anonymous
10 hours ago
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OP is talking about it. That's the trick, that's all there is to talk about. The chance, the possibility is right there! The content itself? (...)
>with this... you can do everything!
>like what?
>...
- Anonymous
1 day ago
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I love that game so fricking much.
And the second one too. I actually have more fond memories of playing Neverwinter Nights 2 online, but both are great, and the first one is just better for custom content.
Had lots of fun with those during my college years.
Funnily enough, 12 years later I started playing the actual tabletop game, and almost all of the knowledge translated perfectly.
Pretty dope.- Anonymous
13 hours ago
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>I love that game so fricking much.
The game or some other modules? I doubt anyone loves actual NWN, the fetch quest galore.
- Anonymous
1 day ago
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It isn't
The enitre concept was stupid as frick
>design a module making game
>so this is played online, in an era when most people are still on dial up at best
>oooh so uh... how we sell it?
>oh shieeet homie... uh uwu um frick yeah! A sh*tty bare bones campaignAs much as I like it with actual single player modules, the core concept it was meant to sell is utter sh*t
- Anonymous
24 hours ago
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>the core concept it was meant to sell is utter sh*t
That core concept is what has kept the game around, continued it's sales and resulted in tons of people still playing it 20 years later.- Anonymous
24 hours ago
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Nope
the core concept was ignored, anon
The core concept was literally just 'a DM runs you through the module and makes decisions on the fly'Please educate me on what fricking PWs have that
- Anonymous
24 hours ago
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>Nope
Not nope.I'm sure we can both agree that BG1 and BG2 had better singeplayer campaigns than NWN, right?
There are more people playing NWN right now on Steam than BG1 and BG2 combined.
NWN's MP and Modules have given it staying power, that's objective fact.
- Anonymous
24 hours ago
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>it was a concept that literally needed a sh*tty fricking single player campaign to keep it alive since the majority of people didn't have good internet
>it also was sh*t in terms of what it was meant to be since the core fricking concept was never used
This is my point>yeah but bro after we all good internet and then ignored how it was meant to be played, it was heckin' rad dude
This is your point
- Anonymous
24 hours ago
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You projecting your lack of decent internet or friends to have LANS with isn't really much of an argument.
The point is that the core concept of the game, that of MP, that of Modules, is what has kept people around and playing it, more so than it's contemporaries.
- Anonymous
23 hours ago
>hurr durr
great, take your little flame war attempt to the jannies, thanks>Please educate me on what fricking PWs have that
Most i've tried, Blackstone Keep is excellent, very active DM's and a very reactive world.But again, the core conept isn't there
Does the DM chat to you in real time, guide you along, spawn sh*t based on your levels/characters/scenario? No, they're just basic b***hes like GMs in WoW - Anonymous
23 hours ago
>Does the DM chat to you in real time, guide you along, spawn sh*t based on your levels/characters/scenario?
Literally yes, what a fricking moronic post.any good persistent worlds you'd recommend?
Arelith, World of Greyhawk, Blackstone Keep, it really depends on what you want, how much RP you want, i'd suggest just server hopping for a week, play an hour or two of each, get a feel for them.
- Anonymous
23 hours ago
>flame war attempt
You were doing SO good - Anonymous
21 hours ago
arelith i know of but i dont know about greyhawk or blackstone what are they are they fun or are there bad people on there
- Anonymous
24 hours ago
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PotM
- Anonymous
24 hours ago
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>Please educate me on what fricking PWs have that
Most i've tried, Blackstone Keep is excellent, very active DM's and a very reactive world.
- Anonymous
24 hours ago
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It was released same time as Morrowind.
The isometric genre literally died in the mainstream for almost a decade.
But it was the lifeline, nerds were making modules and playing it for years. And it was the inspiration for the comeback. - Anonymous
22 hours ago
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NWN ran great on dialup. Great netcode.
- Anonymous
24 hours ago
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any good persistent worlds you'd recommend?
- Anonymous
13 hours ago
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I kinda disagree.
It's better as a slightly more hack & slash game. Micromanaging 4 chars gets tedious and itemization is much more fun when you can focus on a single person.
- Anonymous
24 hours ago
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I wish Bioware had kept the module system. So many great servers and a really interactive and creative community. Imagine what people could create if they could make say BG3 modules in and editor like NWN had.
- Anonymous
23 hours ago
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You can play as a moron? Any other modules that have this kind of advanced interactivity?
- Anonymous
23 hours ago
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>9 INT makes all your dialogue moron grugspeak for the original campaign but even the expansions didn't keep it up
- Anonymous
17 hours ago
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>click add a dialogue option, write "me grug, me like big breasts and vegana", add condition INT < 9
was it this hard? lazy ass gays- Anonymous
17 hours ago
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Now add this to all times the player talks to anything and occasionally change the character's response to the player when appropriate. moron dialog's fun but it does take work
- Anonymous
23 hours ago
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>This game is a masterpiece for bring DnD RPG campaigns to the computer with the use of modules
True it is pure D&D 3 however I find skyrim to be the final form, Skyrim is basically AD&D- Anonymous
18 hours ago
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>Skyrim is basically AD&D
They have absolutely nothing in common. - Anonymous
18 hours ago
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>Skyrim is AD&D
Are you moronic? Skyrim is nowhere near as advanced as your typical DnD game. It's a dumb down simpleton game that a fricking child can play a beat.- Anonymous
18 hours ago
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DND is the same, prove me wrong pro tip you cannot.
- Anonymous
17 hours ago
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are you a moron
- Anonymous
23 hours ago
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What are the go to modules that you would recommend?
- Anonymous
22 hours ago
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d&d is cool on paper (literally). it doesnt translate very well into video games. in my opinion all those old rpg games are super boring and overly complicated for no reason. baldurs gates, icewind dales, fallouts, and especially nwn, etc, are all extremely boring games to play. i feel like most people who praise old crpgs are people who fool themselves into thinking they like them but have never actually played them (or havent played them for more than a few hours) and only like the idea of them. you know who you are
thats why i love dragon age origins. it borrowed elements from all those boring games and simplified most of the mechanics and added cinematics and orchestrated music to it. da1 is a legendary game that will never be matched
- Anonymous
22 hours ago
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I would prefer a new engine that does not have the party and combat limitations of the original. It would be able to adapt any campaign setting as a single player story, and also be modular for custom campaigns and multiplayer.
- Anonymous
22 hours ago
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I thought the original campaign was mediocre but the modules more than made up for it. I wish more new games would release tools for player made content. The prophet series and shadowkeeper/dreamcatcher/demon modules were great.
- Anonymous
13 hours ago
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Try Solasta
Hundreds of custom campaigns and full party creation. Also, use the mod Unfinished Business.
- Anonymous
22 hours ago
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Can any dnd knowers explain what does this NWN eye symbol represent?
- Anonymous
22 hours ago
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Never got to, hadn't had access to any tough PCs in decades.
- Anonymous
22 hours ago
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Is there any way to make NWN not eat CPU to the max? Wasn't it supposed to run on low ghz range PCs?
- Anonymous
21 hours ago
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Never going to happen, unfortunately
It's entirely single-threaded and fixing that would require rewriting the entire engine and all the netcode
- Anonymous
22 hours ago
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sunset over ocem
- Anonymous
21 hours ago
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>Read about CEP 3
>Download it and look at all the new content in the toolset
>Really makes me want to start on a new module
I wish I could get paid to make NWN modules instead of doing web dev for some boring as sh*t company- Anonymous
21 hours ago
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make a patreon or gofundme for it and advertise it
- Anonymous
21 hours ago
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It's okay. It had alot of potential but never did it for me. I liked the module making idea...at that time I was more into making content for the PnP game. I never finished the single player game and just lost interest in NWN. I've got it and the Baldur Gate games on an old laptop. I've tried playing it a few times and just can get into it like BG.
I'll lie and say I'm inspired to give it another try. I won't any time soon ...actually in a MW4 phase at the moment.
- Anonymous
21 hours ago
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I really hoped Owlcat would have added something like it to their Pathfinder games, but all the MP we got from them was some tacked on sh*t in RT.
Why can't modern devs add proper module tools- Anonymous
21 hours ago
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I wish some dev wanting to break into MMOs would consider the NWN model instead
They could still make good money by releasing DLC every 3-6 months
People would gladly pay to have both new modules to play and new content to add to their modules- Anonymous
21 hours ago
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I'd love to see it, and just because there's player module that you can get for free, doesn't mean people won't pay for officially released ones as long as they're actually good
- Anonymous
17 hours ago
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>I wish some dev wanting to break into MMOs would consider the NWN model instead
That's what mmos should have been to begin with. It was a mistake to turn them into persistent, never ending campaigns. Pretty much all issues mmos have stem from that problem. Every expansion you have to rewrite the lore, increase the level cap, introduce new, more powerful monsters and bosses, new factions, new zones, new gear, new skills, rebalance classes. It's an absolute nightmare. And because of the never ending progress, the new stuff has to be cooler than the old stuff, so eventually all new gear looks like level 1000 epic legendary sh*t crafted by gods exclusively for their chosen champion, which looks ridiculous when everyone is running in that sort of gear, and the strongest monsters from the early expansions and canon lore are now irrelevant fodder compared to the new fodder monsters from the latest expansion. RPGs are meant to be finite campaigns for a reason. Trying to go around that concept inevitably brings tons of issues. I don't know if it was greed, naivety or inexperience that lead mmos to this path, but had they gone neverwinter nights route, I think the mmorpg genre would still be thriving today and rpg genre as a whole would likely have massively benefited from it.
- Anonymous
21 hours ago
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A pathfinder nwn style game would be amazing but there's no way owlcat could make it.
Their games are barely functional as it is, adding module creation tools and persistent worlds would be a disaster. I wish they would at least make proper modding tools at least.- Anonymous
21 hours ago
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If the players got actual modding tools with support for modules I'm sure they could do a better job at making a persistent world than Owlcat
- Anonymous
13 hours ago
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technically you can modify the rules in the Aurora toolkit, so you could make a module behave like Pathfinder if you really wanted
from there you can build all the modules and APs you want and play through them in MP or just build a living world golarion
hell, if you want to play them straight, the first four Pathfinder APs were written for 3.5e, not PF, so you'd just have to adjust the rules from 3e to 3.5e- Anonymous
13 hours ago
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addendum: it's an absolute b***h to mod the rules in NWN1 without access to the source code. NWN2, however, is supposedly quite open to it
- Anonymous
21 hours ago
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Too busy adding trans characters I guess
- Anonymous
21 hours ago
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>This game is a masterpiece for bring DnD RPG campaigns to the computer with the use of modules
no its not, compare toee to this slop - Anonymous
20 hours ago
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I never saw the appeal. sh*t graphics, sh*t text written by educated cowards. Just no.
- Anonymous
17 hours ago
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yes it's good, better than bg3 if you're not a trans moron
- Anonymous
15 hours ago
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I mean, it's still a game, no matter how bad it is. You can technically compare other games to it.
- Anonymous
12 hours ago
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>if you're not a trans moron
- Anonymous
17 hours ago
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>Is it a good alternative to NWN
No since you're limited to 4 players and the content isn't designed to be persistent
>or at the very least worth checking out?
Yes, custom content is pretty much you and others playing through and making up your own single player RPG adventures.The pre-made campaign is b movie tier but it's okay, the dlc pre-made campaign is better and focuses more on choices , the dlc sequel to the first campaign I haven't finished yet so I can't comment on it
- Anonymous
19 hours ago
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How the frick do I beat J'Nah in the Kobold Caves in Shadows of Undrentide?
There were some tough fights in the original campaign, but I didn't run into roadblocks I couldn't use potions or something else to get through, but the J'Nah fight, even with the kobolds help is just fricking me endlessly no matter what I try.
- Anonymous
19 hours ago
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You can use the puzzle and pool just before the fight to create an elemental summoning stone of your choice, if you go and see the dragon before the fight he'll give you something to weaken them as well. It's a b***h of a fight, you'll want everything you can get to make it easier.
- Anonymous
19 hours ago
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Get to Tymofarrar first and agree to help him deal with her, he'll give you an item that you can throw on J'nah that weakens her
Based, thankyou.
- Anonymous
19 hours ago
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Recently got stuck there even with a Druid with a creature summon, pet, elemental summon and companion. The dragon item makes a big difference. SOU is a bit more a sandbox, you can tackle things in whatever order.
- Anonymous
19 hours ago
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Get to Tymofarrar first and agree to help him deal with her, he'll give you an item that you can throw on J'nah that weakens her
- Anonymous
18 hours ago
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is this a good game to get when im interested in getting into DnD but have no friends?
Is anyone even making modules for this anymore?- Anonymous
18 hours ago
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It's an older edition so the ruleset is different from something like Baldur's Gate 3, but it's still great fun.
As for player made modules I don't really know, but I know Beamdog made some new modules as DLC for the remastered edition, no idea how the quality is though, it's on gog so it should be easy to pirate
- Anonymous
16 hours ago
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are any if these modules as good as whole standalone games like enderal and nehrim where for mods or are they just cheaply made stuff?
- Anonymous
15 hours ago
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I've never actually played player made modules, and haven't bought any of Beamdogs. I mostly just replay SoU and HotU every few years.
The last part of HotU where you go to Cania is a slog
- Anonymous
18 hours ago
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Link for everyone looking for modules to play:
https://web.archive.org/web/20181107234219/https://lilura1.blogspot.com/2017/12/Core-Neverwinter-Nights-Adventure-Modules-and-Campaigns.html - Anonymous
18 hours ago
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>Absolutely love all the custom campaigns and adventures available for NWN
>Still feel like NWN is the sloppiest and one of the worst implementations of D&D, even if you consider NWNEE who has added ability to order your henchmen around
It's really weird. The general act of playing NWN is worse than almost any other RPG but I still go on wild tears playing the fricker after all this time I wish there was a more modern equivalent, the closest is probably Solasta and that's more just a dungeon creator and not for making whole campaignsAlso NWN2 is sh*t and I cannot stand playing it and it should be shunned at every possible opportunity.
- Anonymous
13 hours ago
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Solasta custom campaigns are whole campaigns now. Advanced well beyond being just dungeons. Some of them are 30+ hours long.
- Anonymous
18 hours ago
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I love ADwR so much it's unreal.
- Anonymous
18 hours ago
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I fricking love how 3D (dumb way to put it I know) and how thoroughly animated Neverwinter Nights is.
Every aspect is animated, hits, misses, cleaves, sidesteps, dodges, all the spells, the movement, everything feels really solid vs something like baldur's gate where it's just paper dolls kinda wailing on each other awkwardly.
Not sure how but they completely fricked up the animation system in NWN2 but they did.
- Anonymous
18 hours ago
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Does get jank eventually when you're flailing around with a ton of attacks and there are some incongruities like if a dragon attacks you and misses which triggers the parry animation in your character as you twirl around and block a talon the size of your PC, but I agree with you. The animation syncing in combat is enjoyable to watch even with the chunky models. Just feels alive
- Anonymous
18 hours ago
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NWN2 plus expansions and modules is my favourite crpg of all. It was just so fricking good. I also spent more time making my own modules just for the hell than I do playing the average vidya.
- Anonymous
18 hours ago
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Have you ever tried the BG and Icewind Dale mods for NWN2?
- Anonymous
17 hours ago
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No actually, are they the full campaigns?
- Anonymous
17 hours ago
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>No actually, are they the full campaigns?
Yeah apparently, they even use the audio from the original games. I've never gotten around to trying them, but always been curious as to how good/buggy they actually are.https://neverwintervault.org/project/nwn2/module/baldurs-gate-reloaded-soar-version
https://neverwintervault.org/project/nwn2/module/icewind-dale-nwn2
Hell of an undertaking for a mod.
- Anonymous
17 hours ago
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Damn, I'll need to give them a try. Cheers anon.
- Anonymous
18 hours ago
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>100% the platinum edition in anticipation of bg3's release
>it comes out
>play it
>realise I enjoyed rtwp combat using 3.5 rules much more than forced turn based with 5e
>leave - Anonymous
18 hours ago
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It's pretty rough around the edges, loved the game and expansions since I was a kid. But it's tough for me to play nowadays.
- Anonymous
17 hours ago
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I remember having like 4 legit copies of this game.
>og release box, got it for cheap in a bargain bin
>goty/complete edition with all expansions and whatnot
>some bw rpg collection, complete edition plus bg and iwd 1+2
>could swear I also got it in steam but I can't find it no more (???)
Good times.
Never finished the main og campaign because I always got bored past a point, only the expansions and a sh*tton of modules.
Also tried them PW servers but it was mostly gays and ERP trannies so I didn't spend much time there. - Anonymous
17 hours ago
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Whats the best way to play this game, steam or gog? Is it hard to install mods for the gog version?
- Anonymous
17 hours ago
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Steam VS GoG doesn't really matter at all since you'll want your mods from the vault rather than the workshop anyway. The biggest question would be NWNEE or NWN Diamond, and I'd say take EE. Compatibility issues are pretty rare and by and large it should run better
https://neverwintervault.org/
- Anonymous
17 hours ago
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Thanks, chum
- Anonymous
17 hours ago
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My guy misses 90% of his attacks so the game is gay and boring
- Anonymous
17 hours ago
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just make a cleric
- Anonymous
16 hours ago
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Sounds like a skill issue.
Sorry, not sorry.
- Anonymous
17 hours ago
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I agree it's the perfect dnd game, I played it more than WoW, battle of the dragons is better than dota
that said it's spiritual successor is solasta, deal with it Black folk - Anonymous
17 hours ago
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Every time I drink alone I end up going to sleep thinking of why nobody has made a real successor to NWN. No other game has made such an attempt to bring actual roleplaying online.
- Anonymous
15 hours ago
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20/20 monk rogue dex-stacking busts this game wide open.
I mean, almost any level 40 busts the game wide open.
But 20/20 monk rogue stacking dex is something special. You want epic dodge & 5/5 self concealment. Couple this with monk / rogue high AC (from DEX and WIS), rogue high skill points, monk high spell resist, monk immunities, rogue stealth, lockpicking, monk movement speed, unarmed damage, sneak attack from rogue, and some other feats like defensive roll and improved evasion, and I'm sure there's some others I'm not mentioning -- it is an unkillable Dragonball Z-tier Goku build. It's insane. Nothing hits you. You survive everything. Resist everything. Dodge everything. And you do pretty good damage, too, considering that dex is gonna be your main stat. I think you can get up to about 28-30 STR with this build with end-game items and something like 40+ DEX.
Shout-outs also to monk kama weapon masters. 10 attacks per round baby woooNWN 2 has some pretty fun builds you can do as well, but there the max level is 30 BUT you can cross-class four times, so it kinda evens a little but not really.
Swashbuckler / DEX / STR / INT with some fighter levels and some other class, can't remember but it basically turns out you can make your weapon damage scale with both INT and STR at the same time, and also use DEX as a hit modifier; it's like several things come together and it just works and you can get a free +2d6 flat damage modifier if you get 10 levels of duelist as well.Share your dumb builds
- Anonymous
13 hours ago
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Imagine wasting your time and do all of that just to be strictly inferior to a regular wizard and still think you're op or something
- Anonymous
13 hours ago
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- Anonymous
12 hours ago
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>check their wiki
>Here's our introduction video!
>private
>Here's our trailer!
>private
is it dead?- Anonymous
11 hours ago
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It's still around, but you need the Diamond Edition of NWN (which you can only get new via purchasing the EE edition on GOG and then contacting customer support for a Diamond key), they never ported it over to Extended Edition.
- Anonymous
11 hours ago
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Oh, makes sense why I'd never see it on the server browser then
- Anonymous
11 hours ago
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i connected to it (just to make sure it would work) about 6 months ago and the servers were still up.
It's still around, but you need the Diamond Edition of NWN (which you can only get new via purchasing the EE edition on GOG and then contacting customer support for a Diamond key), they never ported it over to Extended Edition.
I'm not sure this is true, but you do need to install some community patches.
- Anonymous
11 hours ago
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>I'm not sure this is true
Which part?Because it definitely only works with the Diamond Edition and I don't know of anyone other than GOG still offering that.
- Anonymous
13 hours ago
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I bought this game thinking it would be a great online rpg.
My pc couldn’t handle the game because the pc was underpowered.
The end…?
- Anonymous
13 hours ago
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is your pc still underpowered? If so, HOW?
- Anonymous
12 hours ago
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Did they make it easier to unlock level 41-60 for modules with all the stuff they added in EE?
- Anonymous
12 hours ago
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thanks to PRC adding a boatload of prestige classes and the recent EE update removing the maximum +12 to stats cap I found out that if you go full STRmaxxing as a mighty contender of koth you can overflow your carry weight to 0 if you go past 100 STR. Funny.
- Anonymous
12 hours ago
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NWN 1 absolutely and utterly mogs NWN 2.
The graphics were a downgrade in terms of ludokino sovl.
- Anonymous
12 hours ago
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I kneel
- Anonymous
12 hours ago
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NWN had one of the healthiest online community in its time. What sold me on the game was the animated dodges and how the game made turn-based combat look real time. The campaign was less than average but it played well enough that I didn't care
- Anonymous
12 hours ago
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Thinking of rolling a new char on Arelith.
A philosopher.
I'm thinking either Rock Gnome or Human. - Anonymous
12 hours ago
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I want a NWN PW gf who has red hair and rolls her eyes and is a single female IRL. She can be a hag, that's ok. But she must be single and a real female IRL.
- Anonymous
11 hours ago
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>I want a NWN PW gf who has red hair and rolls her eyes and is a single female IRL. She can be a hag, that's ok. But she must be single and a real female IRL.
If you don't mind them being 400 pounds this is probably half the chics who play on PW's.
- Anonymous
11 hours ago
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idk how they could look at NWN 2 graphics and say "YEah, this is an improvement over NWN1, SHIP IT!" it looks like utter dog sh*t. NWN1 has so much sovl.
- Anonymous
10 hours ago
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NWN1's menu system also feels a lot better to use, you can access almost everything just by right clicking
- Anonymous
11 hours ago
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Going through chapter 5 of Swordflight as a LE wizard. On one hand, chapters 3+ are a cancer in terms on encounter design, on the other hand this series makes epic wizard fun enough to kinda enjoy this cancer. And it made me really appreciate Invisibility and Greater Sanctuary.